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3dslink myfile.3dsx -0 sdmc:/3ds/mydata/ģdslink is provided with devkitARM or you can download binaries from Buildingģdslink uses zlib for compression so you'll need to compile and install zlib for 3DS. Setting the current working directory if you already have data files in a particular place i.e. You can also specify argv with -0 which is useful for If 3dslink says 3DS not found then you can use -a to tell it where to send the file.Īll the other arguments you give 3dslink will be passed as arguments to the launched 3dsx file. Press Y to activate as usual then run 3dslink if your network can cope with UDP broadcast messages. The netloader has now been replaced with 3dslink. If you're interested in launching 3dsx files from your own application, you should look here. Hbmenu uses some funky service commands to launch 3dsx files.
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Eventually, one of our goals should be to make hbmenu use the GPU for rendering. The reason for that is of course that homebrew GPU support is still unstable and very much a work in progress. Technical notesĬurrently, everything in hbmenu is rendered in software. It is recommended that you instead use a file transfer homebrew application such as ftpony to transfer files without rebooting. Note that while you can hotswap the SD card while hbmenu is running and it should work fine, in practice this feature has proven to be unstable, so use at your own risk. The fields in the xml file will then override their respective entries. 3dsx if it has embedded smdh data or from the supplied icon path. Name, description and author will be read from the. Place arguments to be passed to 3dsx here.Īrguments are space or tab separated but can use single or double quotes to contain whitespace. This file can also include a path to icon data as well as name, description and author text using tags as follows: Hbmenu also allows you to create "shortcuts" which are xml files containing a path to a 3dsx file and optional arguments to pass to the. If hbmenu does not find an icon file to associate with a given 3dsx, it will display a default icon and the path to the executable instead of the actual metadata for that executable. Here is an example directory structure that hbmenu will have no trouble recognizing : hbmenu will also recognize stray 3dsx executables located in the sdmc:/3ds/ directory. You can have an icon file named "icon.bin", "icon.smdh", "icon.icn", ".smdh" or ".icn". Hbmenu starts in the sdmc:/3ds/ directory for applications it will recognise folders containing "boot.3dsx" or ".3dsx" as "application bundles", other folders can be opened and browsed as you'd expect. Use the D-PAD, CIRCLE-PAD or the touchscreen to select an application, and press A or touch it again to start it. Press START in hbmenu to reboot your console into home menu. To use hbmenu as your ninjhax menu, simply rename the 3dsx executable to boot.3dsx and place it at the root of your SD card. It is a fairly simple (and beautiful) menu that lists homebrew applications and lets you run them. The Homebrew Launcher (hbmenu for short) is the default menu for ninjhax, a 3DS homebrew-enabling exploit released on November 20th 2014. See new-hbmenu for the latest version of the Homebrew Launcher. This is the hbmenu 1.x codebase, which is not maintained anymore and is kept for archival/historic purposes.